The amount listed will not be added/deducted until you exit the trade window.Įvery town and village in the game will produce several different kinds of goods. Trade skill will also affect how long it takes to collect taxes. This is to ensure that simply looting the corpses of enemies isn't far more profitable than any other way of making money in the game. Weapons and armor (which you can acquire in abundance from fallen enemies), however, have a radically different trade penalty, with you purchasing arms and armor at around 200% of their base value, and selling at around 20% of their value before trade skill comes into play. With the maximum trade skill, you can change these to purchasing at 103% and selling at 97%, giving you an edge in expanding your profit margins, although exploiting market supply, even with no skill, will always yield far more profit than simply reducing the penalty you have in trade alone will. With no skill in trade, you purchase commodities for 110% of their base value multiplied by their market supply modifier, and sell commodities for 90% of their base value multiplied by their market supply modifier. At the start of a new game, the market values of goods across all settlements will need between 1-2 weeks to stabilize. In any given settlement, there will be the base value assigned to specific goods which can be influenced by a buy price (what you pay), a sell price (what they pay), and a market supply modifier (based upon local abundance or scarcity of that type of commodity). As a party skill, if your character has 10 ranks in Trade, you can have a maximum effective skill level of 14, worth a 70% reduction in the trade penalty. Ranks in this skill reduce the difference in price between what you can purchase goods for and what you can sell goods for by 5% per rank. Trade is a skill available to players and NPCs. The help window that pops up the first time you initiate a trade.
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